2/12/2017 - News This Way Comes
Welcome to your weekly news update on the gaming industry.
February 8 - The Entertainment Software Association (ESA) announced today that they will be selling an allotment of 15,000 tickets to the Electronic Entertainment Expo (E3). Tickets go on sale February 13 at the early bird price of $150, after the initial sale tickets will be $250.
According to ESA senior VP of communications, Rich Taylor, in an interview with GameSpot, the move to open E3 to the public comes in response fan feedback from last year’s E3 Live event. E3 Live was an attempt by the ESA to hold a separate free event for fans while maintaining the traditional industry only atmosphere of the main E3 show. On the decision Taylor said this:
The feedback we heard was clear--they wanted to play the games inside the convention center. In addition, exhibitors inside the convention center wanted to have access to the fans. So this year we're bringing the two together.
The importance of E3 is questioned almost as often as the show is held. The recent rise of competing gaming shows like PAX in the US and GamesCom in Europe have added weight to the argument that E3 is not relevant to the industry anymore. Both Activision and EA dropped out of last year’s E3 with EA holding a separate EA Play event alongside E3. More and more game developers and publishers directly speak to fans through platforms like Twitch and YouTube. Allowing fans in to E3 could be ESA’s attempt to counter some of the effects of these changes in the gaming industry.
February 10 - Valve announced that their Steam Greenlight program is ending. The program was aimed at making it easier for independent developers to get their games published and began in 2012. According to a post on the Steam Blog since the progam’s inception more than one hundred Greenlight games have made more than $1million. As an explanation for the cancellation Valve writes,
“Greenlight also exposed two key problems we still needed to address: improving the entire pipeline for bringing new content to Steam and finding more ways to connect customers with the types of content they wanted.”
To solve these problems Valve is already working on a replacement to Greenlight, called Steam Direct. The new program allows developers to publish to Steam directly, hence the name, after filing paperwork and paying a fee. The planned launch date for Steam Direct is Spring 2017 for all you aspiring indie devs out there.
That about does it for this week’s news.
Does $150 sound like a lot to charge people to mostly stand in line, or is that just me?
Oh, yeah, almost forgot there’s a new Hitman video up over at Something Wicked Studios on YouTube.